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227 tài liệu được tìm thấy
Ký hiệu xếp giá: 333.72 G763
This book explores the theory and methods of systems analysis and computer modeling as applied to problems in ecology and natural resource management. It reflects the problems and conflicts between...
Ký hiệu xếp giá: 333.72 G763
This book explores the theory and methods of systems analysis and computer modeling as applied to problems in ecology and natural resource management. It reflects the problems and conflicts between...
Ký hiệu xếp giá: 006.693 K456
Contents: Introduction: Geting Acquainted; Letting yourself go; Bringing a sense of scale; Personalizing your environment; Enhandcing your modeling capabilities; Illuminating, Texturing, and...
Ký hiệu xếp giá: 620.00420285 C45653m
Introduction to SOLIDWORKS Motion; Animation and basic motion – a single piston engine example; A ball throwing example; A simple pendulum; Friction of a sliding object; A spring mass system; A...
Ký hiệu xếp giá: 620.00420285 Y812u
Provides a step-by-step guide to engineering design using autodesk inventor professional 2023, focusing on dynamic simulation. The book includes tutorials, real-world design examples, and practical...
Ký hiệu xếp giá: 005.1 H3137
This book inclues: Introduction; Analysis; Design; Development; Implementation;
Ký hiệu xếp giá: 004.35 S8389
Brief contents: introduction; an overview of cluster computing; node hardware; linux; network hardware; network software; setting up clusters: installation and configuration; how fast is my beowulf;...
Ký hiệu xếp giá: 004.432 G686
Written in a personal style that guides the reader through the learning process, this stand alone tool for the learning of UNIX presents topics in the order users need to understand them logically...
Ký hiệu xếp giá: 005.432 P1752
This book provies a solid beginning for general UNIX/Linux users, programmiers, and systems administrators. General users will appreciate learning how to use UNIX/Linux utilities, how to employ...
Ký hiệu xếp giá: 006.66 A2658
This book includes: Graphics systems and models; Graphics programming; Input and interation; Geometric objects and transformations; Viewing; Shading; Implementation of a renderer; Hierarchical and...
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